![]() ![]() ![]() Unlock more creature variants to fill out traitsĭevelop your Avatars (though tbh this can be done passively while grinding low level realms you need to have a strong enough team to take down the avatars in the first place)īeat the realm god variants to get the really powerful tier 2-3 traits You need to keep going forward so you can: You're not unlocking stuff that makes your team better by sitting on one floor. The point of the game is progression and until you've hit realm 415 (false gods) I feel that it is simply better to push forward than farm low level missions. Siralim ultimate gog how to#Spending tons of time not progressing is definitely not how I'd play the game even if I didn't figure out how to make a strong build early on. You don't have to look at guides to make a solid team that is capable of constant progression. Ursprungligen skrivet av Destro:I mean, if you're playing some super op meta hp-stacking pyromancer build that uses the absolute best of the best trait combinations, I'm sure that nothing is going to be a problem for you, and resources aren't even going to be on your list of concerns. It feels like killing a rat and getting 32 brimstone, then killing a dragon god and getting 32 brimstone. I just want my lvl 118 area to not give me the same 32 brimstone off a torch that I can get in a lvl 1 zone. Farming level 1 areas is insane for mid-game unlocks. And, the only thing I really dread is farming lvl 1 zones over and over again for another 50+ hours to get the majority of the early/mid game stuff (monster knowledge, artifact upgrades, basic piety unlocks, etc.) unlocked.Įven for you veteran god-tier min-maxers, I imagine that in the mid-game (assuming you choose to restart on release and some of the more op-trait combos get nerfed) it's going to be most efficient for you in terms of progression to at some point 'stop' progressing and farm lvl 1 zones to get your basic 'stuff', even if you don't necessarily need to do it to proceed at a gradual, yet overall slower rate. And, it would nice for that first 100 or so hours of gameplay to reward going up, rather than down, on area levels when farming.Īnyway, I made this thread somewhat reluctantly because I do kind of want to replay the game again when it actually gets released with the hope that progression (this post) and traits get rebalanced (assuming that post on the forums I read is true) among various other expansions like more gods. So, for the average joe, like me perhaps, who plays the game in a vacuum for fun without looking up op things before/while playing, it's easy to see in the mid-game that level 1 areas are the de facto best spots for loot. ![]() I mean, if you're playing some super op meta hp-stacking pyromancer build that uses the absolute best of the best trait combinations, I'm sure that nothing is going to be a problem for you, and resources aren't even going to be on your list of concerns. ![]()
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